Variables are NOT case sensitive

Booleans (true/false)



User input

key_[key on keyboard] - Is key is held mouse_left - Is the left mouse button held mouse_middle - Is the middle mouse button held mouse_right - Is the right mouse button held

Player gamemode

issurvival / is_survival - Is the player in survial mode iscreative / is_creative - Is the player in creative mode isadventure / is_adventure - Is the player in adventure mode isspectator / is_spectator - Is the player in spectator mode

Player movement

isgliding - Is the player flying using an elytra isclimbing - Is the player climbing (ladder, vines, etc.) iscrawling - Is the player crawling isswimming - Is the player swimming issneaking - Is the player sneaking

Other player information

isalive - Is the player alive isblocking - Is the player blocking using a sheild isfreezing - Is the player freezing to death (powdered snow) isglowing - Is the player glowing isfireimmune - Is the player immune to fire (Fire resistance) isonfire - Is the player on fire isonground - Is the player on the ground isinvisible - Is the player invisible isslime / is_slime - Is the player in a slime chunk (Always returns false if the player lacks /seed permissions)

Hudder

enabled - Yes (Hudder is enabled) shadow - Is Hudder's shadow option selected showinf3 - Is Hudder's show in f3 option selected javascriptenabled - Is Hudder's javascript enabled option selected globalvariablesenabled - Is Hudder's global variables enabled option selected background - Is Hudder's background option selected removegui - Is Hudder's remove gui option selected limitrate - Is Hudder's limit rate option selected hudhidden - Is the HUD hidden (F1) showdebug - Is the F3 debug menu showing

Integers (Numbers)



Performance

fps - The current frame rate avgfps / avg_fps - The average frame rate in the last few seconds minfps / min_fps - The lowest frame rate in the last few seconds maxfps / max_fps - The highest frame rate in the last few seconds ping - The current ping tps - The current Ticks per second (Client only) gpu_d - GPU usage (with decimal point) gpu - GPU usage (without decimal point) cpu_d - CPU usage (with decimal point) cpu - CPU usage (without decimal point) delta - The time between compiles totalmemory / maxmemory / totalram / maxram - Maximum RAM (In MB) usedmemory / usedram - Used RAM (In MB) freememory / freeram - Unused RAM (In MB) usedmemory_percentage / usedram_percentage - The percentage of memory that is being used (out of the Maximum RAM supplied to Minecraft) freememory_percentage / freeram_percentage - The percentage of memory that is being NOT used (out of the Maximum RAM supplied to Minecraft)

Computer Information

time - The number of milliseconds passed since 1st of January 1970, as supplied by the Operating System (Ex Windows, Linux, MacOS, etc.) milliseconds - The current milliseconds time value seconds - The current seconds time value minutes - The current minutes time value hour - The current hour day - The current day of year month - The current month year - The current year

Food and health

saturation - The saturation of the player (not to be confused with the hunger value) hunger - The hunger of the player health - The health of the player maxhealth - The maximum health of the player

Player Information

playerspeed - The speed at which the player is travelling horizontal_playerspeed - The speed at which the player is travelling horizontally xp - The current xp count of the player xplevel - The current xp level of the player selectedslot - The selected hotbar slot

Player position

dxpos / dx - The X position of the player (with decimal point) dypos / dy - The Y position of the player (with decimal point) dzpos / dz - The Z position of the player (with decimal point) xpos / x - The X position of the player (Without decimal point) ypos / y - The X position of the player (Without decimal point) zpos / z - The X position of the player (Without decimal point)

Chunk information

chunkx - The chunk X position of the player chunkz - The chunk Z position of the player subchunkx - The X position of the player in the subchunk subchunky - The Y position of the player in the subchunk subchunkz - The Z position of the player in the subchunk

Player rotation

dpitch - The pitch (with decimal point) dyaw - The yaw (with decimal point) pitch - The pitch (without decimal point) yaw - The yaw (without decimal point)

World rendering

entities - The number of entites drawn (As shown in the debug screen) particles - The number of particles drawn (As shown in the debug screen) chunks - The number of chunks loaded

World

light - The current light level blocklight / block_light - The current block light level skylight / sky_light - The current sky light level world_time / worldtime - The current time of day

Hudder

width - The (adjusted) width of the screen height - The (adjusted) height of the screen guiscale - The scale of the screen (as set in the video settings) scale - The default scale Hudder option color - The default color Hudder option yoffset - The y offset Hudder option xoffset - The x offset Hudder option lineheight - The line height Hudder option metabuffer - The meta buffer Hudder option backgroundcolor - The background color Hudder option rebeccapurple - 0xFF663399,

Strings (Text)



Computer information

cpu_info - Information about the CPU (Model, Generation, etc) operating_system - Which operating system is used month_name - The name of the current month (WARNING: IT IS DEPENDENT ON LOCALE AND LANGUAGE, SHOULD ONLY BE USED FOR DISPLAY) locale - The locale of the system as defined by the JVM and provided by the JVM and Operating System language - The language of the system as provided by the JVM and Operating System (ISO 639) country - The country of the system as provided by the JVM and Operating System (ISO 3166 2-letter code)

Player information

helditem_name - The name of the held Item biome - The biome the player is currently inside damagetype - The name of the most recent damage type done to the player block_in_front - The id of the block infront of the player (upto 50 blocks)

Hudder

compilertype - The type of Hudder compiler selected mainfile - The name of the main Hudder file